3D igital World
by river
~Welcome~
Hello,My name is River.
Vancouver, British Columbia, Canada
Email: riverzhang3d@gmail.com
Objective:
We only live once so let’s achieve our goals with full passion and positive attitude.
Education:
Visual College of Art and Design (Vancouver) (2010 - 2012)​​
(Diploma, 3D Animation, Modeling Arts and Design)
During my study period, I mainly focused on 3D modeling, texturing and Lighting.
In my free time, I self-studied rotoscope, 2D and 3D tracking.
H.J. Cambie Secondary High School (2004 - 2009)​
Work Experience:
2010 - present
3D Environment Lead at ShenZhen Zhuo Hua Network (Apr. 2016 – Nov. 2016)
1) Organize project and set up standards.
2) Organize resources and give direction to the 3D modeling and texturing team.
3) Import all the cameras and animations.
4) Making 3D environments from layout to end based on the provided concept drawings.
5) Create and adjust PBR materials.
6) Lighting 3D environments.
2010 - present
Freelance 3D Printing Artist (May. 2015 – Dec. 2015)
1) Help Customers Model the objects that they want.
2) Communicate and tell customers the limits of 3D Printing.
3) Adjust angle issues and fix any troubles that coming into the way.
4) Print 3D models.
Media Artist at Image Photo Studio (Jan. 2015 – Apr. 2015)
1) Photo Editing, Video Capturing, Video Editing, Color Correcting, Animation.
2) Had a change going to NAB show 2015 ( the biggest filming technology exhibition ) at Las Vegas as an exhibitor introducing a wireless follow focus system.
Forum Manager at www.vansky.com (Apr. 2009 - Dec. 2014)​
(The biggest chinese communication and information website in Vancouver)
1) Research and answer how to solve different situations in Canada to the forum members and new
emigrants.
2) Solve different arguments that members have on the forum.
3D Artist at AIVFX, Authentic Illusion Visual Effects (Oct. 2013 – Aug. 2014)
1) Layout assets based on photo images
2) Modeling and Texturing organic vegetation environments for film use.
3) Rotoscope.
4) 2D tracking.
3D Freelance Artist at Mountainwheel Games (Sep. 2012 – Sep. 2013)
1) Modeling, UV mapping and texturing playable and issue free game environments and props based
on concept drawings.
2) Provide feedbacks to the environment modeling team.
3) Ability to work with the Art Director and Project Lead to ensure consistency between vision
and implementation of game environment assets.
4) Overlook environment outsourcing to ensure process is adhered to and the quality bar is hit.
Ordinary employee at Langley Farm Market (May 2005 – November 2009)​​
1) Arrange shelves and put products on the shelves.
2) Answer customer’s questions about different products and help them finding their needs.
3) Open and Close the store and clean the store environment.
Abilities:
​Decent communication skill​​
Able to work independently and in a team environment
Able to work under pressure
Able to solve different problems independently
Follow the order and the pipeline from employer and team lead very well
Easily understand people’s ideas
Skills:
​3D Modeling ( hard surface and organic modeling, low poly and high poly modeling )
Environment Conceptual Drawing ( traditional pencil and pen drawing )
Texturing ( hand painted and photo source textures )
UV mapping ( games and films )
Lighting ( with Autodesk Maya )
Rendering ( with Mental Ray in Autodesk Maya )
Rigging ( with Autodesk Maya for games )
Rotoscope ( with After Effects )
2D tracking ( with After Effects )
3D tracking ( with Boujou )
Software knowledge:
Autodesk Maya Unreal Engine 4
Autodesk Mudbox Substance Painter
Pixologic Zbrush Microsoft Office Word Adobe Photoshop Microsoft Office Excel
Adobe After Effect
Adobe Premiere
Crazy Bump
Languages:
· English
· Chinese (Mandarin)
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